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AC's Tech
v1 n1 - v4 n3
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Contents

Contents
Graphics
IssuePage
Everything You Ever Wanted to Know About Morphing...v3 n319
Iterated Function Systems for Amiga Computer Graphicsv2 n2?
Make Your Own 3-D Vegetationv3 n1?
PCX Graphicsv2 n3?

Contents
Hardware
IssuePage
A Mega and a Half on a Budgetv1 n270
Adapting Mattel's Power Glove to the Amigav1 n182
Building an Audio Digitizerv4 n222
Building the VidCell 256 Grayscale Digitizerv1 n134
GPIO - Low-Cost Sequence Controlv1 n46
Need a Second Joystick Port?v3 n366
Spartan: Build Your Own SCSI Interface for Your Amiga 5000/1000v2 n1?
Tape Drivesv2 n4?
The Varafire Solution: Build Your Own Variable Rapid-Fire Joystickv1 n438

Contents
Music / Audio
IssuePage
The Amiga and the MIDI Hardware Specificationv2 n1?
Amiga Voice Recognitionv2 n2?

Contents
Operating System
IssuePage
Advanced Scriptingv2 n4?
AmigaDOS for Programmersv1 n174
Animated Busy Pointerv2 n2?
UNIX and the Amigav1 n264

Contents
Programming
IssuePage
AmigaDOS, EDIT and Recursive Programming Techniquesv1 n116
AmigaDOS Shared Librariesv4 n268
An Introduction to the ilbm.libraryv1 n140
Audio Probe-Experiments in Synthesized Sound with Modula 2v2 n1?
Bitmapped Graphicsv3 n1?
Blit Your Linesv2 n2?
Copper Programmingv2 n2?
Dynamically Allocated Arraysv2 n2?
Entropy in Coding Theoryv2 n4?
Fast Plotsv2 n4?
Getconfirm()v2 n4?
HighSpeed Pascalv2 n3?
Huge Numbers - Part 1v4 n18
Huge Numbers - Part 2v4 n242
Huge Numbers - Part 3v4 n322
Keyboard I/O from Amiga Windowsv2 n2?
Linking with HotLinksv3 n1?
MenuScriptv2 n2?
No Mousing Aroundv2 n4?
PasteUpv4 n120
Programming For HAM-Ev1 n366
Programming in PostScriptv3 n354
Putting the Input Device to Workv2 n4?
Understanding the Console Devicev2 n3?
Using the Audio Devicev3 n1?
Using Intuition's Gadgets from FORTRAN - Part 1v1 n154
Using Intuition's Gadgets from FORTRAN - Part 2v1 n276
Writing Protocols for MusicXv2 n1?

Contents
Programming - ARexx
IssuePage
ARexx Disk Catalogerv3 n255
ARexx System Logv3 n1?
Intuition and Graphics in ARexx Scriptsv1 n260
Programming with the ARexxDB Records Managerv1 n422
Re Colorv3 n454
Re Color Revisitedv4 n328
Rexx Rainbow Libraryv3 n35
STOX: An ARexx-based System for Maintaining Stock Pricesv1 n466
Writing a Function Genie for ProDrawv4 n170

Contents
Programming - Assembler
IssuePage
A Pair of Pickoversv4 n353
Assembly Language & Computer Simulationsv3 n240
Assembly Programming for the Next Generation of Amiga Computersv4 n36
FastBoot: A Super BootBlockv1 n162
Interfacing Assembly Language Applications to ARexxv1 n222
Low-Level Disk Access in Assemblyv2 n1?
Programming in Assembly Language - Part 1v2 n1?
Programming in Assembly Language - Part 2v2 n2?
Programming in Assembly Language - Part 3v2 n3?
Programming in Assembly Language - Part 4v2 n4?
Programming in Assembly Language - Part 5v3 n1?
Programming in Assembly Language - Part 6v3 n214
Programming in Assembly Language - Part 7: Making Wavesv3 n310
Programming in Assembly Language - Part 8: Mr. Newton & His Rootsv3 n442
Programming in Assembly Language - Part 9: Complex Functionsv4 n142
Programming in Assembly Language - Part 10: Using the Math Co-Processorv4 n264
Using Interrupts for Animating Pointersv1 n459
Using RawDoFmt in Assemblyv1 n369
VBRMon: Assembly Language Monitorv1 n335

Contents
Programming - Basic
IssuePage
A Date with True BASICv4 n214
Accessing the Math Co-Processorv1 n390
Amiga Piv4 n34
Draw 5.0v4 n158
Getfile Sell for True BASICv3 n251
OLE'--An Arcade Game Programmed in AMOS BASICv3 n24
Quick Menus for True BASIC Programsv3 n49
True F-BASIC?v4 n23
TrueBASIC AmigaDOS Modulev4 n313
TrueBASIC Extensionsv2 n4?
TrueBASIC Input Maskv3 n430
Wrapped Up With True BASICv3 n234

Contents
Programming - C
IssuePage
A Better Way to Cv4 n226
A Simple AmigaDOS Handlerv4 n348
Adding Help to Applications Easilyv1 n230
Artificial Lifev4 n12
C Macros for ARexxv1 n329
CAD Application Design: Part 1 - World View Transformationsv1 n28
CAD Application Design: Part 2v1 n38
CAD Application Design: Part 3v2 n1?
CAD Application Design: Part 4v2 n3?
Compressionv4 n29
Creating a Database in C, Using dBC IIIv1 n150
Configuration Tips for SAS-Cv1 n374
Development of a Ray Tracer in C - Part 1v1 n427
Development of a Ray Tracer in C - Part 2v2 n1?
GuageClassv4 n129
Hash For The Masses: An Introduction To Hash Tablesv1 n380
Have Your Own Custom 3-D Graphics Package, Part 1v3 n327
Have Your Own Custom 3-D Graphics Package, Part 2v3 n466
Implementing an ARexx Interface in Your C Program - Part 1v2 n1?
Implementing an ARexx Interface in Your C/Program - Part 2v2 n2?
Language Extensions--Strings of Type StringSv1 n491
Porting a B+Tree Library to the Amigav3 n224
Programming the GUI in C - Part 1v1 n248
Programming the GUI in C - Part 2v1 n352
Programming the GUI in C - Part 3v1 n445
Programming the GUI in C - Part 4v2 n1?
Programming the GUI in C - Part 5v2 n3?
Pseudo-Random Number Generatorv4 n153
StateMachinev3 n343
Time Efficient Animationsv3 n420
ToolBox Part 1: An Introduction to 3-D Programmingv1 n288
The Development Of An AmigaDOS 2.0 Command Line Utilityv1 n341
WildStar: Discovering An AmigaDOS 2.0 Hidden Featurev1 n373

Contents
Software
IssuePage
Comeau Computing's C++v3 n1?
F-BASIC 5.0v3 n44
Magic Macros with ReSourcev1 n16
Quarterback 5.0 a Reviewv2 n4?

Contents
Other
IssuePage
AC's Tech Programming Contest Resultsv4 n178
Backup_DOCv2 n3?
In Search of the Lost Windowsv2 n4?
The Joy of Setsv2 n4?
Trading Commodities in Workbench 2.0v3 n1?
Transformerv3 n1?
Silent Binary Rhapsodiesv1 n196
State of Amiga Development Denver DevCon Addressv1 n43
Why You Should Develop for CD-32v3 n43

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